by Gilbert Walker | Oct 31, 2020 | creative, design theory, English, game-based, games for the classroom, gamification, interactive, puzzles, teaching, twine, Uncategorized
Have fun this Halloween with an interactive whodunnit escape room based around INFERENCE! **FREE to play until November 5th!** This Halloween I had a pretty ambitious project. I wanted to make an escape room style game that taught the skill of inference in an...
by Gilbert Walker | Aug 21, 2020 | boom, classroom tips, game-based, games for the classroom, gamification, Math, online logic puzzle, puzzles, teaching
Let’s face it, when it comes to math, practice makes perfect – but it’s also kind of boring. Human beings need repetition to consolidate mathematical skills and concepts, but repetition is the very thing that makes many students dread math.What if...