by Gilbert Walker | Oct 31, 2020 | creative, design theory, English, game-based, games for the classroom, gamification, interactive, puzzles, teaching, twine, Uncategorized
Have fun this Halloween with an interactive whodunnit escape room based around INFERENCE! **FREE to play until November 5th!** This Halloween I had a pretty ambitious project. I wanted to make an escape room style game that taught the skill of inference in an...
by Gilbert Walker | May 18, 2020 | boom, classroom tips, creative, design theory, ELA Monsters, English, Figurative Language, gamification, interactive, teaching
“The old tales tell of such wizardly barriers, which open not to a key such as ye can put in your pocket, but to a rhyme or a riddle’s answer.”Cecilia Dart-Thornton. The Ill-Made Mute. 2007. p. 245 I grew up reading folk tales where language was...
by Gilbert Walker | Mar 19, 2020 | classroom tips, creative, design theory, English, gamification, ideas, interactive, teaching, twine, writing
Arthur pulled his sword from the body of the beast. The villagers came out of hiding, carrying the wounded boy. What did Arthur do next? Hopefully that choice got your attention, because one of the keys to good gamification (and student engagement!) is choice: If you...